/***************************************************************************
 *   Copyright (C) 2008 by Justin L. Boss                                  *
 *   justin@rtechguys.com                                                  *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/


void Mausoleum(unsigned int rockTex, unsigned int stone_wallTex)
{
	glBindTexture(GL_TEXTURE_2D, rockTex);
	glBegin(GL_QUADS);
		glNormal3f(0.482790,0.090170,-0.871080); glTexCoord2f(-0.000000,-0.666670); glVertex3f(12.622800,-4.777060,-19.234260); glTexCoord2f(0.000000,-1.000000); glVertex3f(12.402120,-4.730410,-19.351950); glTexCoord2f(1.000000,-1.000000); glVertex3f(12.635340,-4.580630,-19.206980); glTexCoord2f(1.000000,-0.666670); glVertex3f(12.779940,-4.673300,-19.136640);
		glNormal3f(0.485650,0.021650,-0.873880); glTexCoord2f(0.000000,-0.333330); glVertex3f(12.822180,-4.881690,-19.118330); glTexCoord2f(-0.000000,-0.666670); glVertex3f(12.622800,-4.777060,-19.234260); glTexCoord2f(1.000000,-0.666670); glVertex3f(12.779940,-4.673300,-19.136640); glTexCoord2f(1.000000,-0.333330); glVertex3f(12.924530,-4.765980,-19.066300);
		glNormal3f(0.442220,0.022090,-0.896630); glTexCoord2f(0.000000,-0.000000); glVertex3f(12.985620,-5.026120,-19.042580); glTexCoord2f(0.000000,-0.333330); glVertex3f(12.822180,-4.881690,-19.118330); glTexCoord2f(1.000000,-0.333330); glVertex3f(12.924530,-4.765980,-19.066300); glTexCoord2f(1.000000,-0.000000); glVertex3f(13.069130,-4.858660,-18.995970);
		glNormal3f(-0.488040,-0.101550,0.866890); glTexCoord2f(1.000000,-0.666670); glVertex3f(12.552990,-4.676700,-18.716640); glTexCoord2f(1.000000,-1.000000); glVertex3f(12.383550,-4.568100,-18.799060); glTexCoord2f(0.000000,-1.000000); glVertex3f(12.130280,-4.703910,-18.957800); glTexCoord2f(0.000000,-0.666670); glVertex3f(12.382530,-4.771170,-18.823420);
		glNormal3f(-0.487140,-0.031480,0.872760); glTexCoord2f(1.000000,-0.333330); glVertex3f(12.722430,-4.785310,-18.634210); glTexCoord2f(1.000000,-0.666670); glVertex3f(12.552990,-4.676700,-18.716640); glTexCoord2f(0.000000,-0.666670); glVertex3f(12.382530,-4.771170,-18.823420); glTexCoord2f(-0.000000,-0.333330); glVertex3f(12.613480,-4.896410,-18.690800);
		glNormal3f(-0.446440,-0.023000,0.894520); glTexCoord2f(1.000000,-0.000000); glVertex3f(12.891870,-4.893910,-18.551790); glTexCoord2f(1.000000,-0.333330); glVertex3f(12.722430,-4.785310,-18.634210); glTexCoord2f(-0.000000,-0.333330); glVertex3f(12.613480,-4.896410,-18.690800); glTexCoord2f(0.000000,-0.000000); glVertex3f(12.808490,-5.061440,-18.598360);
		glNormal3f(-0.191590,-0.978000,-0.082530); glTexCoord2f(1.000000,-1.000000); glVertex3f(12.402120,-4.730410,-19.351950); glTexCoord2f(0.666670,-1.000000); glVertex3f(12.622800,-4.777060,-19.234260); glTexCoord2f(0.666670,0.000000); glVertex3f(12.382530,-4.771170,-18.823420); glTexCoord2f(1.000000,-0.000000); glVertex3f(12.130280,-4.703910,-18.957800);
		glNormal3f(-0.366060,-0.907600,-0.205590); glTexCoord2f(0.666670,-1.000000); glVertex3f(12.622800,-4.777060,-19.234260); glTexCoord2f(0.333330,-1.000000); glVertex3f(12.822180,-4.881690,-19.118330); glTexCoord2f(0.333330,-0.000000); glVertex3f(12.613480,-4.896410,-18.690800); glTexCoord2f(0.666670,0.000000); glVertex3f(12.382530,-4.771170,-18.823420);
		glNormal3f(-0.545480,-0.787590,-0.286640); glTexCoord2f(0.000000,-0.000000); glVertex3f(12.808490,-5.061440,-18.598360); glTexCoord2f(0.333330,-0.000000); glVertex3f(12.613480,-4.896410,-18.690800); glTexCoord2f(0.333330,-1.000000); glVertex3f(12.822180,-4.881690,-19.118330); glTexCoord2f(0.000000,-1.000000); glVertex3f(12.985620,-5.026120,-19.042580);
		glNormal3f(0.436860,0.866070,0.243070); glTexCoord2f(0.666670,-0.000000); glVertex3f(12.779940,-4.673300,-19.136640); glTexCoord2f(1.000000,-0.000000); glVertex3f(12.635340,-4.580630,-19.206980); glTexCoord2f(1.000000,-1.000000); glVertex3f(12.383550,-4.568100,-18.799060); glTexCoord2f(0.666670,-1.000000); glVertex3f(12.552990,-4.676700,-18.716640);
		glNormal3f(0.436860,0.866070,0.243070); glTexCoord2f(0.333330,-0.000000); glVertex3f(12.924530,-4.765980,-19.066300); glTexCoord2f(0.666670,-0.000000); glVertex3f(12.779940,-4.673300,-19.136640); glTexCoord2f(0.666670,-1.000000); glVertex3f(12.552990,-4.676700,-18.716640); glTexCoord2f(0.333330,-1.000000); glVertex3f(12.722430,-4.785310,-18.634210);
		glNormal3f(0.436860,0.866070,0.243070); glTexCoord2f(0.000000,-0.000000); glVertex3f(13.069130,-4.858660,-18.995970); glTexCoord2f(0.333330,-0.000000); glVertex3f(12.924530,-4.765980,-19.066300); glTexCoord2f(0.333330,-1.000000); glVertex3f(12.722430,-4.785310,-18.634210); glTexCoord2f(0.000000,-1.000000); glVertex3f(12.891870,-4.893910,-18.551790);
		glNormal3f(-0.353640,0.894230,-0.274390); glTexCoord2f(0.000000,-0.000000); glVertex3f(12.130280,-4.703910,-18.957800); glTexCoord2f(0.000000,-1.000000); glVertex3f(12.383550,-4.568100,-18.799060); glTexCoord2f(1.000000,-1.000000); glVertex3f(12.635340,-4.580630,-19.206980); glTexCoord2f(1.000000,-0.000000); glVertex3f(12.402120,-4.730410,-19.351950);
		glNormal3f(0.822330,-0.490090,0.289100); glTexCoord2f(0.000000,-0.000000); glVertex3f(12.985620,-5.026120,-19.042580); glTexCoord2f(0.000000,-1.000000); glVertex3f(13.069130,-4.858660,-18.995970); glTexCoord2f(1.000000,-1.000000); glVertex3f(12.891870,-4.893910,-18.551790); glTexCoord2f(1.000000,-0.000000); glVertex3f(12.808490,-5.061440,-18.598360);
		glNormal3f(-0.642460,-0.027230,0.765840); glTexCoord2f(0.000000,-0.500000); glVertex3f(7.793600,-4.422850,-19.588030); glTexCoord2f(0.000000,-1.000000); glVertex3f(7.684610,-4.190640,-19.670640); glTexCoord2f(1.000000,-1.000000); glVertex3f(7.526350,-4.242770,-19.805820); glTexCoord2f(1.000000,-0.500000); glVertex3f(7.695050,-4.498910,-19.672840);
		glNormal3f(-0.624260,-0.018590,0.781000); glTexCoord2f(0.000000,-0.000000); glVertex3f(7.979870,-4.629670,-19.448300); glTexCoord2f(0.000000,-0.500000); glVertex3f(7.793600,-4.422850,-19.588030); glTexCoord2f(1.000000,-0.500000); glVertex3f(7.695050,-4.498910,-19.672840); glTexCoord2f(1.000000,-0.000000); glVertex3f(7.863750,-4.755050,-19.539870);
		glNormal3f(0.682980,0.500950,0.531590); glTexCoord2f(0.500000,-0.000000); glVertex3f(8.092510,-4.441200,-19.958580); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.011900,-4.264670,-20.017570); glTexCoord2f(1.000000,-1.000000); glVertex3f(7.684610,-4.190640,-19.670640); glTexCoord2f(0.500000,-1.000000); glVertex3f(7.793600,-4.422850,-19.588030);
		glNormal3f(0.504810,0.767590,0.394940); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.250400,-4.592350,-19.842470); glTexCoord2f(0.500000,-0.000000); glVertex3f(8.092510,-4.441200,-19.958580); glTexCoord2f(0.500000,-1.000000); glVertex3f(7.793600,-4.422850,-19.588030); glTexCoord2f(0.000000,-1.000000); glVertex3f(7.979870,-4.629670,-19.448300);
		glNormal3f(-0.602010,-0.642570,-0.474020); glTexCoord2f(0.500000,-0.000000); glVertex3f(7.695050,-4.498910,-19.672840); glTexCoord2f(1.000000,-0.000000); glVertex3f(7.526350,-4.242770,-19.805820); glTexCoord2f(1.000000,-1.000000); glVertex3f(7.853430,-4.292830,-20.153350); glTexCoord2f(0.500000,-1.000000); glVertex3f(7.993810,-4.505220,-20.043720);
		glNormal3f(-0.602010,-0.642570,-0.474010); glTexCoord2f(0.000000,-0.000000); glVertex3f(7.863750,-4.755050,-19.539870); glTexCoord2f(0.500000,-0.000000); glVertex3f(7.695050,-4.498910,-19.672840); glTexCoord2f(0.500000,-1.000000); glVertex3f(7.993810,-4.505220,-20.043720); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.134190,-4.717620,-19.934090);
		glNormal3f(-0.054210,0.972870,-0.224900); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.011900,-4.264670,-20.017570); glTexCoord2f(1.000000,-0.000000); glVertex3f(7.853430,-4.292830,-20.153350); glTexCoord2f(1.000000,-1.000000); glVertex3f(7.526350,-4.242770,-19.805820); glTexCoord2f(0.000000,-1.000000); glVertex3f(7.684610,-4.190640,-19.670640);
		glNormal3f(0.568190,-0.759000,0.317910); glTexCoord2f(0.000000,-0.000000); glVertex3f(7.979870,-4.629670,-19.448300); glTexCoord2f(0.000000,-1.000000); glVertex3f(7.863750,-4.755050,-19.539870); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.134190,-4.717620,-19.934090); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.250400,-4.592350,-19.842470);
		glNormal3f(-0.323460,-0.000170,-0.946240); glTexCoord2f(0.000000,-0.000000); glVertex3f(11.025010,-2.994960,-18.949190); glTexCoord2f(1.000000,-0.000000); glVertex3f(11.024140,-2.487340,-18.948980); glTexCoord2f(1.000000,-1.000000); glVertex3f(11.517110,-2.487340,-19.117490); glTexCoord2f(0.000000,-1.000000); glVertex3f(11.516290,-2.994960,-19.117130);
		glNormal3f(-0.323430,-0.000210,-0.946250); glTexCoord2f(0.000000,-0.000000); glVertex3f(11.025010,-3.092360,-18.949190); glTexCoord2f(1.000000,-0.000000); glVertex3f(11.025010,-2.994960,-18.949190); glTexCoord2f(1.000000,-1.000000); glVertex3f(11.516290,-2.994960,-19.117130); glTexCoord2f(0.000000,-1.000000); glVertex3f(11.515880,-3.092360,-19.116950);
		glNormal3f(-0.429660,0.000000,-0.902990); glTexCoord2f(0.000000,-0.000000); glVertex3f(11.517110,-2.487340,-19.117490); glTexCoord2f(1.000000,-0.000000); glVertex3f(11.625050,-2.487340,-19.168870); glTexCoord2f(1.000000,-1.000000); glVertex3f(11.624250,-2.860840,-19.168470); glTexCoord2f(0.000000,-1.000000); glVertex3f(11.516290,-2.994960,-19.117130);
		glNormal3f(-0.487850,-0.009670,-0.872870); glTexCoord2f(0.000000,-0.000000); glVertex3f(11.625050,-2.487340,-19.168870); glTexCoord2f(1.000000,-0.000000); glVertex3f(11.894450,-2.487340,-19.323630); glTexCoord2f(1.000000,-1.000000); glVertex3f(11.755120,-2.754190,-19.238620); glTexCoord2f(0.000000,-1.000000); glVertex3f(11.624250,-2.860840,-19.168470);
		glNormal3f(0.712260,0.000040,0.701910); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.344390,-2.487340,-23.579850); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.343770,-2.863050,-23.579200); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.425650,-2.994960,-23.662280); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.425000,-2.487340,-23.661650);
		glNormal3f(0.744610,0.000000,0.667500); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.245570,-2.487340,-23.469660); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.244990,-2.755850,-23.468970); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.343770,-2.863050,-23.579200); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.344390,-2.487340,-23.579850);
		glNormal3f(0.781410,-0.000000,0.624020); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.139550,-2.487340,-23.336940); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.139010,-2.681220,-23.336210); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.244990,-2.755850,-23.468970); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.245570,-2.487340,-23.469660);
		glNormal3f(0.627730,-0.000160,0.778430); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.829800,-2.994960,-23.988190); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.830550,-2.487340,-23.988690); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.425000,-2.487340,-23.661650); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.425650,-2.994960,-23.662280);
		glNormal3f(0.627700,-0.000220,0.778460); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.829800,-3.092360,-23.988190); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.829800,-2.994960,-23.988190); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.425650,-2.994960,-23.662280); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.425970,-3.092360,-23.662590);
		glNormal3f(0.534490,-0.000000,0.845180); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.829800,-2.994960,-23.988190); glTexCoord2f(1.000000,-0.000000); glVertex3f(8.930830,-2.860840,-24.052100); glTexCoord2f(1.000000,-1.000000); glVertex3f(8.931600,-2.487340,-24.052560); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.830550,-2.487340,-23.988690);
		glNormal3f(0.493290,-0.000000,0.869870); glTexCoord2f(0.000000,-0.000000); glVertex3f(8.930830,-2.860840,-24.052100); glTexCoord2f(1.000000,-0.000000); glVertex3f(9.059980,-2.754190,-24.125370); glTexCoord2f(1.000000,-1.000000); glVertex3f(9.060770,-2.487340,-24.125790); glTexCoord2f(0.000000,-1.000000); glVertex3f(8.931600,-2.487340,-24.052560);
		glNormal3f(0.442830,0.000000,0.896600); glTexCoord2f(0.000000,-0.000000); glVertex3f(9.059980,-2.754190,-24.125370); glTexCoord2f(1.000000,-0.000000); glVertex3f(9.212560,-2.680190,-24.200760); glTexCoord2f(1.000000,-1.000000); glVertex3f(9.213380,-2.487340,-24.201140); glTexCoord2f(0.000000,-1.000000); glVertex3f(9.060770,-2.487340,-24.125790);
	glEnd();

	glBindTexture(GL_TEXTURE_2D, stone_wallTex);
	glBegin(GL_QUADS);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(4.589520,0.445240); glVertex3f(13.751070,-4.747170,-20.852450); glTexCoord2f(4.703420,-0.412490); glVertex3f(13.845320,-4.747170,-21.562230); glTexCoord2f(0.580430,-0.504990); glVertex3f(10.433450,-4.747170,-21.638780); glTexCoord2f(0.580320,-0.504130); glVertex3f(10.433360,-4.747170,-21.638070);
		glNormal3f(-0.000000,1.000000,0.000000); glTexCoord2f(4.703420,-0.412490); glVertex3f(13.845320,-4.747170,-21.562230); glTexCoord2f(4.639100,-1.275350); glVertex3f(13.792090,-4.747170,-22.276280); glTexCoord2f(0.580370,-0.505850); glVertex3f(10.433400,-4.747170,-21.639500); glTexCoord2f(0.580430,-0.504990); glVertex3f(10.433450,-4.747170,-21.638780);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(4.639100,-1.275350); glVertex3f(13.792090,-4.747170,-22.276280); glTexCoord2f(4.399300,-2.106710); glVertex3f(13.593650,-4.747170,-22.964250); glTexCoord2f(0.580130,-0.506680); glVertex3f(10.433200,-4.747170,-21.640180); glTexCoord2f(0.580370,-0.505850); glVertex3f(10.433400,-4.747170,-21.639500);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(4.399300,-2.106710); glVertex3f(13.593650,-4.747170,-22.964250); glTexCoord2f(3.994190,-2.871280); glVertex3f(13.258410,-4.747170,-23.596940); glTexCoord2f(0.579720,-0.507440); glVertex3f(10.432870,-4.747170,-21.640820); glTexCoord2f(0.580130,-0.506680); glVertex3f(10.433200,-4.747170,-21.640180);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(3.994190,-2.871280); glVertex3f(13.258410,-4.747170,-23.596940); glTexCoord2f(3.440970,-3.536580); glVertex3f(12.800610,-4.747170,-24.147490); glTexCoord2f(0.579170,-0.508110); glVertex3f(10.432410,-4.747170,-21.641370); glTexCoord2f(0.579720,-0.507440); glVertex3f(10.432870,-4.747170,-21.640820);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(3.440970,-3.536580); glVertex3f(12.800610,-4.747170,-24.147490); glTexCoord2f(2.763140,-4.074370); glVertex3f(12.239690,-4.747170,-24.592520); glTexCoord2f(0.578490,-0.508650); glVertex3f(10.431850,-4.747170,-21.641810); glTexCoord2f(0.579170,-0.508110); glVertex3f(10.432410,-4.747170,-21.641370);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(2.763140,-4.074370); glVertex3f(12.239690,-4.747170,-24.592520); glTexCoord2f(1.989470,-4.461810); glVertex3f(11.599460,-4.747170,-24.913140); glTexCoord2f(0.577720,-0.509040); glVertex3f(10.431210,-4.747170,-21.642130); glTexCoord2f(0.578490,-0.508650); glVertex3f(10.431850,-4.747170,-21.641810);
		glNormal3f(0.000000,1.000000,0.000000); glTexCoord2f(1.989470,-4.461810); glVertex3f(11.599460,-4.747170,-24.913140); glTexCoord2f(1.152820,-4.682450); glVertex3f(10.907110,-4.747170,-25.095730); glTexCoord2f(0.576880,-0.509260); glVertex3f(10.430520,-4.747170,-21.642320); glTexCoord2f(0.577720,-0.509040); glVertex3f(10.431210,-4.747170,-21.642130);
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}


